My name is Markus and I’m an indie game developer and freelancer working with Unreal Engine 4. I’ve been doing game development since 2008 and over the years I’ve had plenty of experience learning both software development and art. Currently I’m mainly working on the virtual reality puzzle game ‘VR Overstuffed’, which focuses on immersion through physics interaction with world objects and story telling. I’ve also started developing asset packs for the unreal marketplace. Since 2013 I’m working together with a team of enthusiastic community members on recreating the first person shooter Urban Terror in UE4. The game and its community has seen ups and down since its first release in 2000 and we work hard to make the game better than ever when released on the new engine.
Apart from my passion for game design, art and programming, I do have a deep interest in all fields of science.