Here’s a quick look at the current projects I’m working on or have worked on.
VR Overstuffed is a virtual reality puzzle game, where real-live physics meet virtual environments and their rules. Test your mind and your dexterity in this puzzle adventure. Let yourself be entertained by your funny alien companion while you solve riddles to advance on your journey. You will be part of a story which will make you question your own sense of reality. Currently I’m working on this game full-time as a solo developer.
Urban Terror is an action packed, multiplayer, first-person shooter in a realistic setting with focus on fast movement and quick gameplay. It was originally released in 2000 as a mod for Quake III Arena and became a stand-alone game with version 4.0 in 2007. Currently the game is being ported to Unreal Engine 4. The development team is comprised of a small team of community members from all over the world, who work on the game in their free time. Currently my focus is on codebase development, blueprint programming and material work. I also do level design and environment art when time allows.
UE4 Marketplace packs
The ‘FX and UI Functions’ pack is a collection of powerful material functions for Unreal Engine 4, which can be used to quickly create procedural and highly adjustable materials for visual effects and user interfaces. I created some function for my own projects and worked on some more out of curiosity. They ended up making a nice collection and they are now available on the Unreal Engine Marketplace and on Gumroad.
The project contains 45 material functions, completely based on mathematical operations, without using any textures. Included are some general utility functions, 14 functions to create a variety of shapes like polygons, rays, stars, flowers, hearts and more. Also included are functions to create different types of noise and many examples of how to use all the functions to create common UI elements and visual effects.