Tag: UE4

How to Increase Your Efficiency in the Material Editor

Arguably one of the best features of Unreal Engine 4 is the Material Editor. You don’t need to learn shader code (HLSL) to modify the appearance of a surface, instead you simply drop a few nodes, connect the right inputs and you’re done. Easy, right? When creating more complex materials you might spend a considerable…


How to keep your blueprint code organized and easy to read

Whether you prefer coding in c++ or the more visual oriented, node-based Blueprint system, you have to admit that Blueprints are very popular and widely used. Designers use them, artists use them, every indie project uses them, even seasoned programmers use Blueprints from time to time.  Precisely because of this wide range of users with…